“Sandbox: An ACM SIGGRAPH Videogame Symposium”
Abstract:
The Sandbox symposium includes keynotes, panels, papers, and a Hot Games session that previews unreleased titles from major game companies and independent developers. Video games are a singular technological medium, comparable in cultural impact to the telephone, television, or the internet. Sandbox explores such questions as: How can we advance the state of technology while ensuring that the medium flourishes? What role do independent developers play in maintaining diversity and creativity in this medium? How do video games affect societies and individuals?