“Sandbox: An ACM SIGGRAPH Videogame Symposium”
Abstract:
The third annual Sandbox symposium includes keynotes, panels, papers, and a videogames session that previews unreleased titles from major game companies and independent developers. Video games are a singular technological medium, comparable in cultural impact to the telephone, television, or the Internet. Sandbox explores such questions as: What are the creative, technological, and commercial challenges facing this medium today and in the future? How do we relate engaging stories and worlds that leverage advances in technology?