“Reverse Projection: Real-Time Local Space Texture Mapping” by Wei Lim, Xian Ng, Griffin, Kyger and Baghernezhad

  • ©Adrian Xuan Wei Lim, Lynnette Hui Xian Ng, Conor Griffin, Nicholas Kyger, and Faraz Baghernezhad



Entry Number: 48


    Reverse Projection: Real-Time Local Space Texture Mapping

Session/Category Title: Posters: Rendering & Displays



    Reverse projection is a real-time technique to project and color the surface of a 3D model by directly updating the texture map. Projections are computed in local space textures and are outward-looking. This technique improves speed and versatility of painting, and users can enjoy the painting of their assets.

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