“Reverse Projection: Real-Time Local Space Texture Mapping” by Wei Lim, Xian Ng, Griffin, Kyger and Baghernezhad

  • ©Adrian Xuan Wei Lim, Lynnette Hui Xian Ng, Conor Griffin, Nicholas Kyger, and Faraz Baghernezhad

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Entry Number: 48

Title:

    Reverse Projection: Real-Time Local Space Texture Mapping

Session/Category Title: Posters: Rendering & Displays


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Abstract:


    Reverse projection is a real-time technique to project and color the surface of a 3D model by directly updating the texture map. Projections are computed in local space textures and are outward-looking. This technique improves speed and versatility of painting, and users can enjoy the painting of their assets.


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