“Rendering and Visualization in Parallel Environments” by Bartz, Schneider and Silva

  • ©Dirk Bartz, Bengt-Olaf Schneider, and Claudio T. Silva



Entry Number: 01


    Rendering and Visualization in Parallel Environments

Course Organizer(s):



    The continuing commoditization of the computer market has precipitated a qualitative change. Increasingly powerful processors, large memories, big hard disks, high-speed networks, and fast 3D rendering hardware no longer require a large capital outlay. A new class of computers (the personal workstation) has joined the traditional technical workstation as a platform for 3D modeling and rendering.

    In this course, attendees learned how to understand and leverage both technical and personal workstations as components of parallel rendering systems. Topics included: parallel polygon rendering; parallel volume rendering; workload characterization; workload partitioning; and static, dynamic, and adaptive load balancing. These concepts were applied to characterize various parallelization strategies reported in the literature for polygon and volume rendering. The course did not dwell on actual implementation of these strategies but focused instead on a comparison of their benefits and drawbacks. Case studies provided additional material to explain the use of these techniques.  



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Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota

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