“Realistic and fast cloud rendering in computer games” by Wang
Conference:
Type:
Title:
- Realistic and fast cloud rendering in computer games
Presenter(s)/Author(s):
Abstract:
No abstract available.
References:
1. HARRIS, M., AND LASTRA, A. 2001. Real-time cloud rendering. In Computer Graphics Forum, Blackwell Publishers, vol. 20, 76–84.
2. SCHAUFLER, G. 1995. Dynamically generated imposters. In Modeling Virtual Worlds – Distributed Graphics, MVD Workshop, 129–136.