“Realistic and fast cloud rendering in computer games” by Wang

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Conference:


Type(s):


Title:

    Realistic and fast cloud rendering in computer games

Session/Category Title:   Simulating Nature


Presenter(s)/Author(s):



Abstract:


    Building a system to create and render clouds. Each cloud section (cloud puff) is rendered using a textured sprite, which produces detailed realistic-looking clouds with an appealing in-cloud experience.

References:


    1. HARRIS, M., AND LASTRA, A. 2001. Real-time cloud rendering. In Computer Graphics Forum, Blackwell Publishers, vol. 20, 76–84.
    2. SCHAUFLER, G. 1995. Dynamically generated imposters. In Modeling Virtual Worlds – Distributed Graphics, MVD Workshop, 129–136.


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