“Realistic and fast cloud rendering in computer games” by Wang
Conference:
Type(s):
Title:
- Realistic and fast cloud rendering in computer games
Session/Category Title: Simulating Nature
Presenter(s)/Author(s):
Abstract:
Building a system to create and render clouds. Each cloud section (cloud puff) is rendered using a textured sprite, which produces detailed realistic-looking clouds with an appealing in-cloud experience.
References:
1. HARRIS, M., AND LASTRA, A. 2001. Real-time cloud rendering. In Computer Graphics Forum, Blackwell Publishers, vol. 20, 76–84.
2. SCHAUFLER, G. 1995. Dynamically generated imposters. In Modeling Virtual Worlds – Distributed Graphics, MVD Workshop, 129–136.