“Real-time volume shading for deformable model” by Yano, Nakao and Minato

  • ©Satoshi Yano, Megumi Nakao, and Kotaro Minato

  • ©Satoshi Yano, Megumi Nakao, and Kotaro Minato

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Title:

    Real-time volume shading for deformable model

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Abstract:


    We employed texture-based volume rendering of tetrahedral grid based on [2]. The results show that our framework allows real-time volume shading by adding interpolated gradient difference to the initial gradient volume on GPUs. We are still exploring better per-vertex gradient formulation in order to perform stable volume shading independent to grid topology.

References:


    1. C. D. Correa, D. Silver, M. Chen, “Discontinuous Displacement Mapping for Volume Graphics”, Proc. Volume Graphics, pp. 9–16, 2006.
    2. M. Nakao, T. Kuroda, K. Minato, “Volume Interaction with Voxels by Manipulating 3D General Grids”, ACM SIGGRAPH Poster, 2005.


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