“Real-time video lighting” by Daniel

  • ©Tyler Daniel

  • ©Tyler Daniel




    Real-time video lighting



    Interactive computer graphics are often loosely connected to the real world, responding only to button presses or the movements of a mouse. This work attempts to bring the real and CG worlds closer together by lighting in real time a CG scene as if it were physically present in the user’s surroundings. The screen of the display device is treated not as a window into a different world but rather a window into the physical space enclosed by the device itself.


    1. Sloan, P., Kautz, J., and Snyder, J. 2002. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Transactions on Graphics 21, 3, 527–536.

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