“Real time animation playback on a frame store display system” by Ackland and Weste

  • ©Bryan Ackland and Neil Weste




    Real time animation playback on a frame store display system



    A frame store display station capable of generating real time animation effects using filled polygonal shapes is described. The system consists of a host microcomputer, a high performance frame store display controller and a microprogrammed graphic command interpreter. Real time performance is attained using a combination of software, hardware and a systems approach. The display station can be used to interactively test and view simple animation sequences. Some proposals for further increasing performance are discussed.


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