“Real time animation playback on a frame store display system” by Ackland and Weste

  • ©Bryan Ackland and Neil Weste

Conference:


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Title:

    Real time animation playback on a frame store display system

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Abstract:


    A frame store display station capable of generating real time animation effects using filled polygonal shapes is described. The system consists of a host microcomputer, a high performance frame store display controller and a microprogrammed graphic command interpreter. Real time performance is attained using a combination of software, hardware and a systems approach. The display station can be used to interactively test and view simple animation sequences. Some proposals for further increasing performance are discussed.

References:


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    2. WEINBERG, R. “Computer Graphics in Support of Space Shuttle Simulation”, Siggraph ’78 Proceedings, Aug. 1978, pp. 82-86.
    3. MYERS, A. “A Digital Video Image Storage and Retrieval System”, Computer Graphics, Vol. 10 No. 2, Summer 1976, pp. 45-50.
    4. HACKATHORN, R.J. “Anima II – A 3D Color Animation System”, Siggraph ’77 Proceedings, July 1977, pp. 54-64.
    5. SHOUP, R. “Color Table Animation”, Siggraph ’79 Proceedings, Aug. 1979, pp. 8-13.
    6. BAECKER, R. “Digital Video Display Systems and Dynamic Graphics”, Siggraph ’79 Proceedings, Aug. 1979, pp, 48-56.
    7. WESTE, N. and ACKLAND, B. “GUMBI – A Graphic User Microprogrammable Bit Slice Interpreter”, IEEE Compcon Fall ’79 Proceedings, Sept. 1979, pp. 232-237.
    8. LIEBERMAN, H. “How to Color in a Coloring Book” Siggraph ’78 Proceedings, Aug. 1978, pp. 111-116.
    9. PAVLIDIS, T. “Filling Algorithms for Raster Graphics”, Dept. of Elec. Eng. and Computer Science, Princeton University. Report no. 238, January 1978.


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