“Reactive episode control system” by Komura, Nakano, Miura and Hoshino
Conference:
Type:
Title:
- Reactive episode control system
Presenter(s)/Author(s):
Abstract:
Constructing a narrative ecosystem is one of the important technologies for many computer games. This paper presents a reactive episode control system that allows for dynamic creation of a long-term story in response to the active interaction between multiple characters and the user’s actions. This system makes possible a story world where the user’s actions not only create reactions among the characters that are currently present, but also influence the long-term story events.
Additional Images:
![©Jin Komura, Atsushi Nakano, Eriko Miura, and Junichi Hoshino](https://history.siggraph.org/wp-content/uploads/2024/06/2007-Poster-Komura_Reactive-Episode-Control-System-03.jpg)