“Reactive episode control system” by Komura, Nakano, Miura and Hoshino
Conference:
Type(s):
Title:
- Reactive episode control system
Presenter(s)/Author(s):
Abstract:
Constructing a narrative ecosystem is one of the important technologies for many computer games. This paper presents a reactive episode control system that allows for dynamic creation of a long-term story in response to the active interaction between multiple characters and the user’s actions. This system makes possible a story world where the user’s actions not only create reactions among the characters that are currently present, but also influence the long-term story events.