“Rapid surface and volume mesh generation from depth-augmented visual hulls” by Gregson and Wang

  • ©James Gregson and Zheng Wang

  • ©James Gregson and Zheng Wang

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Title:

    Rapid surface and volume mesh generation from depth-augmented visual hulls

Presenter(s)/Author(s):



Abstract:


    Reconstructing scanned geometry is an important operation in geometry processing. Volumetric algorithms reconstruct the object volume by transforming range images into global coordinates and using scanline algorithms to build a scalar field that can be isocontoured to obtain the surface [Curless and Levoy 1996].

References:


    1. Curless, B., and Levoy, M. 1996. A volumetric method for building complex models from range images. In SIGGRAPH ’96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 303–312.
    2. Labelle, F., and Shewchuk, J. R. 2007. Isosurface stuffing: fast tetrahedral meshes with good dihedral angles. ACM Trans. Graph. 26, 3, 57.
    3. Lorensen, W. E., and Cline, H. E. 1987. Marching cubes: A high resolution 3d surface construction algorithm. SIGGRAPH Comput. Graph. 21, 4, 163–169.
    4. Williams, L. 1978. Casting curved shadows on curved surfaces. In In Computer Graphics (SIGGRAPH 78 Proceedings, 270–274.


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©James Gregson and Zheng Wang ©James Gregson and Zheng Wang

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