“Rapid surface and volume mesh generation from depth-augmented visual hulls” by Gregson and Wang
Conference:
Type(s):
Title:
- Rapid surface and volume mesh generation from depth-augmented visual hulls
Presenter(s)/Author(s):
Abstract:
Reconstructing scanned geometry is an important operation in geometry processing. Volumetric algorithms reconstruct the object volume by transforming range images into global coordinates and using scanline algorithms to build a scalar field that can be isocontoured to obtain the surface [Curless and Levoy 1996].
References:
1. Curless, B., and Levoy, M. 1996. A volumetric method for building complex models from range images. In SIGGRAPH ’96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 303–312.
2. Labelle, F., and Shewchuk, J. R. 2007. Isosurface stuffing: fast tetrahedral meshes with good dihedral angles. ACM Trans. Graph. 26, 3, 57.
3. Lorensen, W. E., and Cline, H. E. 1987. Marching cubes: A high resolution 3d surface construction algorithm. SIGGRAPH Comput. Graph. 21, 4, 163–169.
4. Williams, L. 1978. Casting curved shadows on curved surfaces. In In Computer Graphics (SIGGRAPH 78 Proceedings, 270–274.