“Quantum Rendering: An Introduction to Quantum Computing and Quantum Algorithms, and Their Applications to Computer Graphics” by Lanzagorta and Uhlmann

  • ©Marco Lanzagorta and Jeffrey K. Uhlmann

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Entry Number: 32

Title:

    Quantum Rendering: An Introduction to Quantum Computing and Quantum Algorithms, and Their Applications to Computer Graphics

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Abstract:


    Prerequisites
    The course is self-contained and does not assume any prior knowledge of quantum physics or quantum computing. Familiarity with classical rendering algorithms such as Z-Buffering and ray casting is helpful. A basic understanding of linear algebra and vector spaces is absolutely required.

    Intended Audience
    People interested in a concise introduction to quantum computing and quantum rendering, and who wish to learn how the future of computing will affect computer graphics.

    Description
    A concise and self-contained introduction to quantum computing and its application to computer graphics. In addition to providing a general overview of quantum computing, the course reviews the theoretical limitations of classical computing for graphics and simulation, and how quantum computers can overcome these restrictions.

     

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