“Programming with OpenGL: An Introduction” by McReynolds and Danielson

  • ©Tom McReynolds and Kathleen E. Danielson

Conference:


Type:


Entry Number: 04

Title:

    Programming with OpenGL: An Introduction

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Description
    OpenGL, the standard software interface for graphics hardware, allows programmers to create interactive 2D and 3D graphics applications on a variety of systems. With OpenGL you can create high-quality color images. OpenGL makes it easy to build geometric models, change the viewing position, control the color and lighting of geometric primitives, and manipulate pixel and texture map images.

    This course will cover an immediately applicable subset of OpenGL, so that you can write a simple graphics program, using shading, lighting, texturing and hidden surface removal. We will also discuss the new features in the most recent versions of OpenGL and GLX: OpenGL 1.1 and GLX 1.2.  

     

     


Contents/Schedule PDF:



Contributed By:


    Maxine Brown

Location:


    In the collection of Maxine Brown

Overview Page: