“Procedural Fluid Textures”

  • ©Sean C McDuffee and Maurice van Swaijj

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Entry Number: 46

Title:

    Procedural Fluid Textures

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Abstract:


    We present an efficient system for synthesizing textures over fluid surfaces in a solid texturing context. The technique is simple and intuitive for artists using modern, commercially available fluid simulators. Instead of working with 2D surface maps like other fluid texture synthesis approaches, we advect 3D reference space transforms with the fluid simulation. The reference transforms are then projected onto the final surface mesh with a radius of influence control, and used for solid texturing lookup. Ray intersections of the fluid surface interpolate any transforms with overlapping control radii to determine the reference lookup of the solid texture. The final texture exhibits excellent spatial and temporal coherence with none of the artifacts that plagued previous map

References:


    Adam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga G. Goktekin, and James F. O’Brien. 2006. A texture synthesis method for liquid animations. In Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation (SCA ’06). Eurographics Association, Aire-la-Ville Switzerland, 345–351. https://dl.acm.org/citation.cfm?id=1218111
    David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley. 2002. Texturing and Modeling: A Procedural Approach (3rd. ed.). Morgan Kaufmann Publishers Inc.
    V. Kwatra, D. Adalsteinsson, T. Kim, N. Kwatra, M. Carlson, and M. C. Lin. 2007. Texturing fluids. IEEE Transactions on Visualization and Computer Graphics 13, 5 (Sept. 2007), 939–952.
    Fabrice Neyret. 2003. Advected textures. In Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation (SCA ’03). Eurographics Association, Aire-la-Ville Switzerland, 147–153. https://dl.acm.org/citation.cfm?id=846297
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    Patrick Witting. 1999. Computational fluid dynamics in a traditional animation environment. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques (SIGGRAPH ’99). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 129–136.
    Qizhi Yu, Fabrice Neyret, Eric Bruneton, and Nicolas Holzschuch. 2009. Scalable Real-Time Animation of Rivers. Computer Graphics Forum 28, 2 (2009), 239–248.

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