“Presented by Intel: High-Fidelity Ray Tracing Pushing New Boundaries” by Jeffers

  • ©Jim Jeffers




    Presented by Intel: High-Fidelity Ray Tracing Pushing New Boundaries



    Demands for high-performance, high-fidelity, interactive graphics continues to increase. Hear what Intel is doing to meet these needs through delivering powerful ray tracing and rendering, utilizing a comprehensive, flexible, and scalable end-to-end platform and open, heterogeneous programming. Intel enables the broadest ecosystem with the ability to bring ray tracing and path tracing to large, complex data sets not possible before by using the most advanced, cost-efficient, open-source libraries.

    Jim leads the design and development of the open source rendering library family known as the Intel® oneAPI Rendering Toolkit. Render Kit is used for generating animated movies, special effects, automobile design, and scientific visualization, with close collaborations with studios like DreamWorks Animation and scientists at the Hawking Centre for Theoretical Cosmology. Jim joined Intel in 2008, participating in the development of manycore parallel computing and the Intel® Xeon Phi™ product family, including co-authoring four books on manycore parallel programming. Jim’s experience includes software design and technical leadership in high-performance computing, graphics, digital television, and data communications. Jim’s notable work prior to Intel includes development for the Tech Emmy-winning virtual “First Down Line” technology seen on live American football TV broadcasts. Jim also is a board member of the Academy Software Foundation.

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