“Practical Parallel Processing for Realistic Rendering” by Davis, Chalmers and Jensen

  • ©Timothy Davis, Alan Chalmers, and Henrik Wann Jensen

Conference:


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Entry Number: 30

Title:

    Practical Parallel Processing for Realistic Rendering

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Abstract:


    Prerequisites
    Some knowledge of ray tracing, radiosity, and photon maps. No prior knowledge of parallel or distributed processing, although previous experience in the area would be advantageous. 

    Topics
    Basic issues involved in rendering in a parallel environment (task subdivision, load balancing, task communication, task migration, and data management), parallel rendering systems for various task subdivision techniques in two hardware environments (traditional multiprocessor machine and render farm), and several successful applications of ray tracing, radiosity, and photon maps.

    Description
    With parallel processing, high-quality images and animations can be rendered in reasonable times. This course reviewed the basic issues involved in rendering within a parallel or distributed computing environment, presented various methods for dividing a rendering problem into subtasks and distributing them efficiently to independent processors, then reviewed the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies demonstrated practical ways of dealing with the issues involved.

     


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