“Point Based Graphics – State of the Art and Recent Advances” by Gross

  • ©Markus Gross



Entry Number: 11


    Point Based Graphics - State of the Art and Recent Advances

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    This course presents the latest research results in point-based computer graphics. It begins with a discussion of novel concepts for mathematical representation of point-sampled shapes, focusing on moving least squares, spherical MLS, and robust statistics. Next, it addresses efficient algorithms for digital geometry processing and modeling of point models, including filtering, resampling, spectral processing, and deformation. This section covers high-quality rendering methods for point samples, such as EWA splatting and ray tracing, and explains hardware architectures for efficient point processing and rendering. The last part of the course summarizes how point representations can be utilized in the context of physically based animation.

    Level: Introductory

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