“Photometric Compensation for Practical and Complex Textures” by Hashimoto and Kosaka

  • ©Naoki Hashimoto and Koki Kosaka

  • ©Naoki Hashimoto and Koki Kosaka

  • ©Naoki Hashimoto and Koki Kosaka

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Entry Number: 84

Title:

    Photometric Compensation for Practical and Complex Textures

Presenter(s)/Author(s):



Abstract:


    We propose a photometric compensation for projecting arbitrary images on practical surfaces of our everyday life. Although many previous proposals have achieved fine compensation at their experimental environments [Nayar et al. 2003], they cannot support practical targets including high-contrast texture. In order to adapt to such situation, we need a time-consuming iterative processing with camera feedback. Even though the iterative processing is applied, we cannot obtain fine compensation because no camera pixels of a projector-camera system (procam) correspond perfectly to the pixels of the projector [Mihara et al. 2014].


Additional Images:

©Naoki Hashimoto and Koki Kosaka

Acknowledgements:


    This work was supported by JSPS KAKENHI Grant Number 25330230.


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