“Per-pixel smooth shader level of detail” by Simmons and Shreiner
Conference:
Type:
Title:
- Per-pixel smooth shader level of detail
Presenter(s)/Author(s):
Abstract:
No abstract available.
References:
1. AKENINE-MOLLER, T., AND HAINES, E. 2002. Real-time Rendering, second ed. AK Peters.
2. OLANO, M., AND KUEHNE, B. 2002. SGI OpenGL Shader level-of-detail shader white paper. Tech. rep., SGI.
3. PEERCY, M. S., OLANO, M., AIREY, J., AND UNGAR, P. J. 2000. Interactive multi-pass programmable shading. In Proceedings of SIGGRAPH 2000, Computer Graphics Proceedings, Annual Conference Series, ACM, 425–432.