“Per-pixel smooth shader level of detail” by Simmons and Shreiner
Conference:
Type(s):
Title:
- Per-pixel smooth shader level of detail
Session/Category Title: Level of Detail
Presenter(s)/Author(s):
Abstract:
An investigation of per-pixel shader level-of-detail techniques for interactive applications, focusing on the choice of LOD at run-time and smooth transitioning between levels utilizing MlP-mapping hardware.
References:
1. AKENINE-MOLLER, T., AND HAINES, E. 2002. Real-time Rendering, second ed. AK Peters.
2. OLANO, M., AND KUEHNE, B. 2002. SGI OpenGL Shader level-of-detail shader white paper. Tech. rep., SGI.
3. PEERCY, M. S., OLANO, M., AIREY, J., AND UNGAR, P. J. 2000. Interactive multi-pass programmable shading. In Proceedings of SIGGRAPH 2000, Computer Graphics Proceedings, Annual Conference Series, ACM, 425–432.