“Particle system collision detection using graphics hardware” by Knott, van den Doel and Pai
Conference:
Type(s):
Title:
- Particle system collision detection using graphics hardware
Session/Category Title: GPU/Image Based Modeling & Rendering
Presenter(s)/Author(s):
Abstract:
A technique for performing collision detection between dynamically simulated particles and groups of implicitly defined objects. This collision detection can be performed using a programmable vertex engine.
References:
1. LINDHOLM, E., KILGARD, M. J., AND MORETON, H. 2001. A user-programmable vertex engine. In Proc. of SIGGRAPH 2001, 149–158.
2. REEVES, W. T. 1983. Particle systems – a technique for modeling a class of fuzzy objects. In Proc. of SIGGRAPH 83, 359–376.
3. VAN DEN DOEL, K., KRY, P. G., AND PAI, D. K. 2001. FoleyAutomatic: Physically-based sound effects for interactive simulation and animation. In Proc. of SIGGRAPH 2001, 537–544.