“Particle system collision detection using graphics hardware” by Knott, van den Doel and Pai

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Conference:


Type(s):


Title:

    Particle system collision detection using graphics hardware

Session/Category Title:   GPU/Image Based Modeling & Rendering


Presenter(s)/Author(s):



Abstract:


    A technique for performing collision detection between dynamically simulated particles and groups of implicitly defined objects. This collision detection can be performed using a programmable vertex engine.

References:


    1. LINDHOLM, E., KILGARD, M. J., AND MORETON, H. 2001. A user-programmable vertex engine. In Proc. of SIGGRAPH 2001, 149–158.
    2. REEVES, W. T. 1983. Particle systems – a technique for modeling a class of fuzzy objects. In Proc. of SIGGRAPH 83, 359–376.
    3. VAN DEN DOEL, K., KRY, P. G., AND PAI, D. K. 2001. FoleyAutomatic: Physically-based sound effects for interactive simulation and animation. In Proc. of SIGGRAPH 2001, 537–544.


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