“Multiresolution radiosity caching for global illumination in movies” by Christensen, Harker, Shade, Schubert and Batali

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Title:

    Multiresolution radiosity caching for global illumination in movies

Session/Category Title:   Effects Omelet


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Abstract:


    We describe a multiresolution radiosity caching method that enables efficient computation of global illumination (GI) in a single pass in complex CG movie production scenes.

References:


    1. Christensen, P., Fong, J., Laur, D., and Batali, D. 2006. Ray tracing for the movie ‘Cars’. In Proc. IEEE Symposium on Interactive Ray Tracing 2006, 1–6.
    2. Christensen, P. 2008. Point-based approximate color bleeding. Tech. Rep. 08-01, Pixar Animation Studios.
    3. Fajardo, M., 2010. Ray tracing solution for film production rendering. In {Křivánek et al. 2010}.
    4. Křivánek, J., et al. 2010. Global illumination across industries. SIGGRAPH 2010 Course Notes.
    5. Tabellion, E., and Lamorlette, A. 2004. An approximate global illumination system for computer generated films. In Proc. SIGGRAPH 2004, 469–476.


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