“MobiSpray: Mobile Phone as Virtual Spray Can for Painting BIG Anytime Anywhere on Anything” by Scheible and Ojala

  • ©Jürgen Scheible and Timo Ojala




    MobiSpray: Mobile Phone as Virtual Spray Can for Painting BIG Anytime Anywhere on Anything



    This paper presents MobiSpray, a novel interactive art tool for creating ubiquitous ephemeral digital art. The mobile phone is employed as a virtual spray can to spray dabs of digital paint onto the physical environment via large-scale projections. The gesture-based control of the mobile phone provides a natural pointing mechanism for the virtual spray can. Experiences from extensive field use around the world testify in favor of a successful design. Most importantly, MobiSpray liberates and empowers the artist to change the environment via large-scale artistic expressions.


    1. Blinkenlights: http://www.blinkenlights.net/.

    2. Land art: http://en.wikipedia.org/wiki/Land_art.

    3. Environmental art: http://en.wikipedia.org/wiki/Environmental_art.

    4. Christo and Jeanne-Claude: www.christojeanneclaude.net/.

    5. J. Maeda, Creative Code (London: Thames & Hudson, 2004) 121.

    6. Z. Lieberman, Drawn installation (2006): http://www.thesystemis.com/drawnInstallation/.

    7. J. Foote, D. Kimber, “Remote interactive graffiti,” Proceedings of ACM Multimedia 2004 (2004).

    8. J. Scheible, T. Ojala, P. Caulton, “MobiToss: A novel gesture based interface for creating and sharing mobile multimedia art on large public displays,” Proceedings of ACM Multimedia 2008, 957-960 (2008).

    9. P. Garner, O. Rashid, P. Coulton, R. Edwards, “The Mobile Phone as a Digital SprayCan,” Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2006, 1-7 (2006).

    10. WiiSpray: http://www.wiispray.com/.

    11. M. Rackham, “UR SPACE,” Filter Magazine, Vol. 67, No. 4 (2008).

    12. Claudio Sinatti: http://www.claudiosinatti.com/blog/?cat=13.

    13. Krzysztof Wodiczko: http://www.pbs.org/art21/artists/wodiczko/clip2.html.

    14. Graffiti Research Lab: http://graffitiresearchlab.com/.

    15. Tag tool: http://www.tagtool.org/.

    16. Banksy: http://en.wikipedia.org/wiki/Banksy.

    17. T. Kindberg, M. Chalmers, E. Paulos, “Urban Computing,” IEEE Pervasive Computing, Vol. 6, No. 3, 18- 20 (2007).

    18. J. Sheridan, A. Dix, S. Lock, “Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas,” People and Computers XVIII – Design for Life Proceedings of Human-Computer Interaction 2004, 3-18 (2004).

    19. Digital Fringe: http://digitalfringe.com.au/?q=node/25.

    20. Friedensreich Hundertwasser: http://en.wikipedia.org/wiki/Hundertwasser.

    21. J. Scheible, V. Tuulos, Mobile Python: Rapid Prototyping of Applications on the Mobile Platform (Chichester, England: John Wiley & Sons, 2007).

    22. Pygame – python game development: http://www.pygame.org.

    23. Nintendo Wii remote: http://wii.nintendo.com.

    24. Graffiti Research Lab: http://graffitiresearchlab.com/.

    25. K. Ryokai, S. Marti, H. Ishii, “I/O Brush: Drawing with Everyday Objects as Ink,” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2004, 303-310 (2004).

    26. A. Clark, “Minds in space”: http://www.indiana.edu/~cogdev/labwork/clark.doc.

    27. Banksy, Wall and Piece (London: Century, 2006) 237.

    28. P. Dourish, Where The Action Is: The Foundations of Embodied Interaction (Cambridge, Massachusetts: MIT Press, 2001) 55.

    29. H.G. Nelson, E. Stolterman, The Design Way: Intentional Change in an Unpredictable World: Foundations and Fundamentals of Design Competence (Englewood Cliffs, New Jersey: Educational Technology Publications, 2003).

    30. D.H. Parker, The Principles Of Aesthetics (La Vergne: Lightning Source Inc, 2003).

    31. Flash mob: http://en.wikipedia.org/wiki/Flash_mob.

ACM Digital Library Publication:

Overview Page:

Art Paper/Presentation Type: