“Methods for preventing cloth self-intersection” by McDonald Jr. and Welland
Conference:
Type(s):
Interest Area:
- Production & Animation
Title:
- Methods for preventing cloth self-intersection
Session/Category Title: Simulation for Animation
Presenter(s)/Author(s):
Abstract:
Cloth-cloth interactions are highly complex. Colliding patches of cloth push on and slide against each other. This alternative approach to modeling cloth prevents self-intersections and reacts in a realistic manner as the cloth collides with itself. It does not sacrifice the visual integrity of the simulation and yields realistic self-collisions in cloth.
References:
1. D. Baraff and A. Witkin. Large Steps in Cloth Simulation, Computer Graphics Proceedings, Annual Conference Series, pp. 137-146, 1996.
2. D. Hutchinson, M. Preston, W.T. Hewitt. Adaptive Refinement for Mass/Spring Simulations, Proceedings of Seventh Eurographics Workshop on Animation and Simulation, Poitiers, 1996.
3. Xavier Provot. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior, Graphics Interface ‘97, pp. 147-155, 1997.
4. R. Szeliski and D.Tonnesen. Surface Modeling with Oriented Particle Systems, Computer Graphics (Proc. SIGGRAPH ‘92), pp. 185-194, July 1992.
5. P. Bolino, M. Courchesne, N. Magnenat- Thalmann. Versatile and Efficient Techniques for Simulating Cloth and Other Deformable Objects, Computer Graphics (Proc. SIGGRAPH ‘95), pp. 137-144. 1995.