“Methods for fast skeleton sketching”
Conference:
Type(s):
Title:
- Methods for fast skeleton sketching
Session/Category Title: Character Animation and Rigging
Presenter(s)/Author(s):
Abstract:
Rigging characters for animation is a tedious task traditionally accomplished by extrusions of joints and direct bone manipulations. This work introduces different methods and concepts for a fast and effective sketching interface for skeleton creation. Unlike previous work on sketching motion paths [Thorne et al. 2004] or spline deformation [Blanco and Oliveira 2008], this is a direct way to create and adapt complex deformation skeletons on any character.
References:
1. Blanco, F. R., and Oliveira, M. M. 2008. Instant mesh deformation. In I3D ’08: Proceedings of the 2008 symposium on Interactive 3D graphics and games, ACM, 71–78.
2. Thorne, M., Burke, D., and van de Panne, M. 2004. Motion doodles: an interface for sketching character motion. ACM Trans. Graph. 23, 3, 424–431.