“Metatextures: a brief introduction” by Oates

  • ©Chris Oates

  • ©Chris Oates

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Title:

    Metatextures: a brief introduction

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Abstract:


    This paper introduces Metatexturing: a semi-procedural surface material system that leverages the power of both texture-image-based and procedural material systems. Like a purely procedural system, Metatexturing can produce many variations of a surface archetype without the need for new texture images for each variation. This saves memory. Like a traditional pipeline, the parameters that drive the Metatexturing method are entirely defined by a few texture images and simple shader constants. This saves artist time and leverages existing skills.

References:


    1. Perlin, K. (2004). Implementing Improved Perlin Noise. GPU Gems, 73–85.


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