“Metatextures: a brief introduction” by Oates
Conference:
Type(s):
Title:
- Metatextures: a brief introduction
Presenter(s)/Author(s):
Abstract:
This paper introduces Metatexturing: a semi-procedural surface material system that leverages the power of both texture-image-based and procedural material systems. Like a purely procedural system, Metatexturing can produce many variations of a surface archetype without the need for new texture images for each variation. This saves memory. Like a traditional pipeline, the parameters that drive the Metatexturing method are entirely defined by a few texture images and simple shader constants. This saves artist time and leverages existing skills.
References:
1. Perlin, K. (2004). Implementing Improved Perlin Noise. GPU Gems, 73–85.