“Mathematics and Physics for Coding Motion and Interactivity in Web Graphics” by Mohler and Kothary

  • ©James L. Mohler and Nishant Kothary

Conference:


Entry Number: 01

Title:

    Mathematics and Physics for Coding Motion and Interactivity in Web Graphics

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Abstract:


    Prerequisites
    Beginning to intermediate programming experience with Macromedia Flash and ActionScript, the scripting language within Flash, which is based on the ECMA-262 standard. Basic familiarity with algebra, trigonometry, and physics is beneficial. 

    Topics
    Theoretical explanations of key concepts within mathematics (linear algebra, trigonometric identities, applications of trigonometry, and vector algebra) and physics (displacement, speed, velocity, acceleration, kinematics equations, and applying kinematics). 

    Description
    Introduction to the mathematical, kinematics, and physics concepts used to develop interactive games and graphics for the Web, and how they can be applied. Attendees immediately learn how to apply these concepts in a hands-on environment.

     


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