“Making Direct Manipulation Work in Virtual Reality” by Bryson, Azuma, Forsberg and Walker

  • ©Steve T. Bryson, Ronald Azuma, Andrew Forsberg, and Neff Walker

Conference:


Entry Number: 30

Title:

    Making Direct Manipulation Work in Virtual Reality

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Abstract:


    Description
    Direct manipulation interfaces are becoming increasingly important in the design of useful virtual reality applications. Yet direct manipulation interfaces are difficult to implement well due to poor interface hardware performance and poor understanding of human factors. This course will cover the issues that arise in the design of direct manipulation interfaces for virtual reality applications.  Human factors, tracker error compensation, and widget design will be discussed from the perspective of task performance, with a stress on application design.  

     


Contents/Schedule PDF:



Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

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