“Magical face: integrated tool for muscle based facial animation” by Yotsukura, Takahashi, Morishima, Nakamura and Kudoh

  • ©Tatsuo Yotsukura, Masafumi Takahashi, Shigeo Morishima, Kazunori Nakamura, and Hirokazu Kudoh



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    Magical face: integrated tool for muscle based facial animation

Session/Category Title:   Human Figure Animation



    In recent years, tremendous advances have been achieved in the 3D computer graphics used in the entertainment industry, and in the semiconductor technologies used to fabricate graphics chips and CPUs. However, although good reproduction of facial expressions is possible through 3D CG, the creation of realistic expressions and mouth motion is not a simple task.


    1. Waters, K., and Frisbie, J. 1995. A coordinate muscle model for speech animation. Proc. Graphics INterface’ 95, pp. 163–170.
    2. Lee, Y., Terzopoulos, D., and Waters, K. 1995. Realistic modeling for facial animation. Proceedings of SIGGRAPH’ 95, pp. 55–62.

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