“Light Pruning on Toy Story 4”

  • ©Vaibhav Vavilala



Entry Number: 44


    Light Pruning on Toy Story 4



    Pixar films have recently seen drastically rising light counts via procedural generation, resulting in longer render times and slower interactive workflows. Here we present a fully automated, scalable, and error-free light pruning pipeline deployed on Toy Story 4 that reduces final render times by 15-50% in challenging cases, acceler ates interactive lighting, and automates a previously manual and error-prone task.


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    The author thanks Jeremy Newlin, Steve LaVietes, Emily Weihrich, Joao Montenegro, Alexander Kolliopoulos, Tomas Nettleship, Yas min Khan, James Jackson, Reid Sandros, Brett Warne, Mark Van dewettering and Fernando de Goes for contributing to the project.


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