“Light Pruning on Toy Story 4”

  • ©Vaibhav Vavilala

Conference:


Type:


Entry Number: 44

Title:

    Light Pruning on Toy Story 4

Presenter(s)/Author(s):



Abstract:


    Pixar films have recently seen drastically rising light counts via procedural generation, resulting in longer render times and slower interactive workflows. Here we present a fully automated, scalable, and error-free light pruning pipeline deployed on Toy Story 4 that reduces final render times by 15-50% in challenging cases, acceler ates interactive lighting, and automates a previously manual and error-prone task.

References:


    Brent Burley, David Adler, Matt Jen-Yuan Chiang, Hank Driskill, Ralf Habel, Patrick Kelly, Peter Kutz, Yining Karl Li, and Daniel Teece. 2018. The Design and Evolution of Disney’s Hyperion Renderer. ACM Trans. Graph. 37, 3, Article 33 (July 2018), 22 pages. https://doi.org/10.1145/3182159
    Renee Tam, Bill Reeves, and Justin Ritter. 2016. Efficient feedback-based illumination and scatter culling. (Jan. 2016).

Keyword(s):



Acknowledgements:


    The author thanks Jeremy Newlin, Steve LaVietes, Emily Weihrich, Joao Montenegro, Alexander Kolliopoulos, Tomas Nettleship, Yas min Khan, James Jackson, Reid Sandros, Brett Warne, Mark Van dewettering and Fernando de Goes for contributing to the project.


PDF:



ACM Digital Library Publication:



Overview Page: