“lgf3 – A Versatile Framework for Image-based Modeling and Rendering”

  • ©Christian Vogelgsang and Gunther Greiner

  • ©Christian Vogelgsang and Gunther Greiner

  • ©Christian Vogelgsang and Gunther Greiner

  • ©Christian Vogelgsang and Gunther Greiner

  • ©Christian Vogelgsang and Gunther Greiner

  • ©Christian Vogelgsang and Gunther Greiner

  • ©Christian Vogelgsang and Gunther Greiner

  • ©Christian Vogelgsang and Gunther Greiner

  • ©Christian Vogelgsang and Gunther Greiner

  • ©Christian Vogelgsang and Gunther Greiner

Conference:


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Title:

    lgf3 - A Versatile Framework for Image-based Modeling and Rendering

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Abstract:


    Image-based modeling and rendering are investigated in both the computer graphics and the computer vision community with different focus. Although both share many ideas, cooperative work is hard due to subtle differences in notion or application. To remedy this problem, the lgf3 framework was devised to provide a common foundation for application development combining both fields. State of the art rendering techniques can now be used in direct com- bination with advanced computer vision techniques.

References:


    Buehler, C., Bosse, M., McMillan, L., Gortler, S. J., and Cohen, M. F. 2001. Unstructured lumigraph rendering. In SIGGRAPH 2001, Computer Graphics Proceedings, ACM Press / ACM SIGGRAPH, E. Fiume, Ed., 425–432.
    Chen, W.-C., Bouguet, J.-Y., Chu, M. H., and Grzeszczuk, R. 2002. Light field mapping: Efficient representation and hardware rendering of surface light fields. In SIGGRAPH 2002, Computer Graphics Proceedings, ACM Press / ACM SIGGRAPH, J. Hughes, Ed., 447–456.
    Vogelgsang, C., and Greiner, G. 2003. Interactive range map rendering with depth interval texture slicing. In Workshop Vision, Modeling and Visualization, Infix, Munich, Germany, T. Ertl, B. Girod, G. Greiner, H. Niemann, and H.-P. Seidel, Eds., 477–484, 622.


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