“Leveraging third-party tools for art-driven fluids & foliage”

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Title:

    Leveraging third-party tools for art-driven fluids & foliage

Abstract:


    For the CG animated movie Shrek 2, we needed to create dozens of steam elements and assets with hand-placed foliage. We turned to Maya Paint/FX and fluids technologies combined with PDI/Dreamworks’ in-house tools to create an efficient production workflow with an improved feedback loop between Art Directors, Modelers and the final rendered imagery.


Acknowledgements:


    Marty Usiak, Rick Glumac, Jason Waltman


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