“Leveraging third-party tools for art-driven fluids & foliage”
Conference:
Type:
Title:
- Leveraging third-party tools for art-driven fluids & foliage
Abstract:
For the CG animated movie Shrek 2, we needed to create dozens of steam elements and assets with hand-placed foliage. We turned to Maya Paint/FX and fluids technologies combined with PDI/Dreamworks’ in-house tools to create an efficient production workflow with an improved feedback loop between Art Directors, Modelers and the final rendered imagery.
Acknowledgements:
Marty Usiak, Rick Glumac, Jason Waltman