“Leather texture generation considering sulci flow”




    Leather texture generation considering sulci flow


    This paper introduces a new method for generating leather texture by means of cell simulation considering sulci flow. The cell simulation is based on an analogy of cracks on drying or aging surface. The method uses a mass-spring model for generating sulci flow on a surface of leather. A user can specify a sulcus shape by applying a radial basis function (RBF) for its profile.

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