“Keyframe animation using an artist’s doll” by Gunawardane, Chandra, Feng and Davis

  • ©Prabath Gunawardane, Eddy Chandra, Tien-Chieng Jack Feng, and James E. Davis

  • ©Prabath Gunawardane, Eddy Chandra, Tien-Chieng Jack Feng, and James E. Davis

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Title:

    Keyframe animation using an artist's doll

Presenter(s)/Author(s):



Abstract:


    Keyframe animation of an articulated human figure is a difficult task due to the large number of degrees of freedom inherent in the model’s 3D joints, the complex range of motion and the vast amount of possible interpolations between keyframes. Existing software solutions, such as Maya and Poser, try to solve these problems by providing extensive user control over positioning and orientation of joints, etc. However, due to the sheer number of adjustable parameters and settings in these interfaces, skills of a master animator are required to create satisfactory results.

References:


    1. Esposito, C., Paley, W. B., Ong, J. C.: Of mice and monkeys: a specialized input device for virtual body animation. In: Proc. of the Symposium on Interactive 3D Graphics, 1995, pp. 109–114.
    2. Kovar, L., Gleicher, M., Pighin, F. 2002: Motion graphs. In Proceedings of SIGGRAPH 2002.


Additional Images:

©Prabath Gunawardane, Eddy Chandra, Tien-Chieng Jack Feng, and James E. Davis ©Prabath Gunawardane, Eddy Chandra, Tien-Chieng Jack Feng, and James E. Davis

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