“Interactive Virtual Reality Orchestral Music” by Zhang, Tao, Shen and Clayton

  • ©YanXiang Zhang, Li Tao, YiRun Shen, and Elieisar Clayton

Conference:


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Entry Number: 15

Title:

    Interactive Virtual Reality Orchestral Music

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Abstract:


    The authors developed a VR orchestral application for interactive music experience, allowing virtual musical instruments in an orchestral piece to be repositioned spatially, dynamically and interactively in VR space. This can be done for changing environments where 3D audio technology is used to restructure traditional orchestral pieces into a new music art form. User experience surveys were undertaken on two kinds of users, with the results showing that the VR orchestral system developed in this paper could bring some special advantages in the musical experience.

References:


    • Philip Alperson. 1980. “Musical time” and music as an “art of time”. The Journal of Aesthetics and Art Criticism 38, 4 (1980), 407–417.
    • Xavier Amatriain, Tobias Höllerer, JoAnn Kuchera-Morin, and Stephen Travis Pope. 2007. Immersive Audio and Music in the AlloSphere. In ICMC.
    • Kelly D Schwartz and Gregory T Fouts. 2003. Music preferences, personality style, and developmental issues of adolescents. Journal of youth and adolescence 32, 3 (2003),
      205–213.

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Acknowledgements:


    The work is supported by Ministry of Education (China) Humanities and Social Sciences Research Foundation under Grant No.: 19A10358002


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