“Improving real-time motion” by Armstrong

  • ©Eric Armstrong

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Title:

    Improving real-time motion

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Abstract:


    Achieving believable motion in real-time is one of the biggest challenges faced by the video game industry. The interactive nature of the medium, combined with the need for hyper responsivity leads to consistently compromised motion. This is particularly common in titles with large numbers of characters that are required to carry out specific tasks while interacting with others.


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