“Hybrid Animation production and the Dream of Flight” by Rippingale, Johnston and Bluff

  • ©Simon Rippingale, Andrew Johnston, and Andrew Bluff

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    Hybrid Animation production and the Dream of Flight

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    Through a detailed account of a recent practice-based research project – a short animation project called Jasper, this paper explores how a hybrid analogue/digital production approach can generate a unique and engaging visual style – one that sits between the tangible, handcrafted feel of miniatures and the cleanness, fluidity and flexibility of computer-generated animation. The author examines the new creative possibilities and challenges that a hybrid animation production approach presents and also outlines various technical platforms encountered during the production of Jasper, including motion-controlled camera systems, 3D printing, game engines, point cloud scans and augmented reality.


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