“Holojam in Wonderland: Immersive Mixed Reality Theater”

  • ©David Gochfeld, Corrine Brenner, Kris Layng, Clara Fernández-Vara, Ken Perlin, Sebastian Herscher, Connor Defanti, Marta Olko, David Shinn, and Stephanie Riggs


Abstract:


    Holojam in Wonderland is a prototype of a new type of performance activity, “Immersive Mixed Reality Theater” (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways.

References:


    1. P. Milgram and F. Kishino, “A Taxonomy of Mixed Reality Visual Displays,” IEICE Transactions on Information and SystemsE77-D, No. 12, 1321 (1994).
    2. Microsoft. “What is Mixed Reality?” Windows Development Center (March 2018): <https://docs.microsoft.com/en-us/windows/mixed-reality/mixed_reality> (retrieved 5 April 2018).
    3. J. Machon, Immersive Theatres: Intimacy and Immediacy in Contemporary Performance (New York: Palgrave Macmillan, 2013).
    4. K. Perlin, “Future Reality: How Emerging Technologies Will Change Language Itself,” IEEE Computer Graphics and Applications 36, No. 3, 84–89 (2016).
    5. J.H. Murray, Hamlet on the Holodeck: The Future of Narrative in Cyberspace (New York: Free Press, 1997). 
    6. P. Heidicker, E. Langbehn and F. Steinicke, “Influence of Avatar Appearance on Presence in Social VR,” in 2017 IEEE Symposium on 3D User Interfaces (2017) pp. 233–234.

ACM Digital Library Publication:



Overview Page: