“High-Quality Rendering Using Ray Tracing and Photon Mapping” by Christensen

  • ©Per H. Christensen

Conference:


Entry Number: 08

Title:

    High-Quality Rendering Using Ray Tracing and Photon Mapping

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Presenter(s):



Abstract:


    Prerequisites
    A good understanding of lighting and shading as well as linear algebra.

    Intended Audience
    Anyone interested in high-quality rendering and global illumination.

    Description
    Detailed descriptions of the ray-tracing and photon-mapping algorithms for rendering complex scenes with indirect illumination, caustics, participating media, and subsurface scattering. The emphasis is on the practical insight necessary to use and implement these algorithms in production of high-quality images in movies, games, architecture, etc.

     

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