“Hierarchical Volumetric Object Representations for Digital Fabrication Workflows” by Keeter

  • ©Matthew J. Keeter

  • ©Matthew J. Keeter



Entry Number: 55


    Hierarchical Volumetric Object Representations for Digital Fabrication Workflows



    With the rise of of desktop 3D printers, hackerspaces, and fab labs, more and more individuals are engaging in personal-scale digital fabrication. For historical reasons, fabrication workflows are often based on triangulated meshes. Meshes are easy to render, but cannot guarantee physical feasibility — holes, zero-area faces, incorrect normals, and other flaws can make them nonsensical descriptions of physical objects.


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    2. Frisken, S. F., Perry, R. N., Rockwood, A. P., and Jones, T. R. 2000. Adaptively sampled distance fields: a general representation of shape for computer graphics. SIGGRAPH ’00.


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