“Heuristic Backface Culling of Animated Subdivision Surfaces” by Akenine-Moller and Séquin
Conference:
Type(s):
Interest Area:
- Application
Title:
- Heuristic Backface Culling of Animated Subdivision Surfaces
Session/Category Title: Rendering Techniques
Presenter(s)/Author(s):
Abstract:
This simple heuristic backface culling technique for animated subdivision surfaces attempts to avoid computing backfacing polygons for each subdivision step, which saves memory and execution time.
References:
1. DeRose, T., Kass, M. & Truong, T. (1998). Subdivision surfaces in character animation. Computer Graphics (Proc. SIGGRAPH 98), 85-94.
2. Hoppe, H., DeRose, T. , Duchamp, T., Halstead, M., Jin, H., McDonald, J., Schweitzer, J. & Stuetzle, W. (1994). Piecewise smooth surface reconstruction. Computer Graphics (Proc. SIGGRAPH 94), 295-302.
3. Loop, C. Smooth subdivision based on triangles. Masters Thesis, Department of Mathematics, University of Utah, August 1987.