“HCCMeshes: hierarchical-culling oriented compact meshes” by Kim, Byun, Kim, Moon, Lee, et al. …

  • ©Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee, and Sung-Eui Yoon

  • ©Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee, and Sung-Eui Yoon

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Title:

    HCCMeshes: hierarchical-culling oriented compact meshes

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Abstract:


    Ray tracing and collision detection are widely used for providing high-quality visualizations and user interactions. In these algorithms, we need to detect intersecting primitives between two input objects (e.g., a ray and a 3D object in ray tracing and two 3D objects in collision detection). In order to efficiently detect these intersecting primitives, hierarchical traversal and culling by using bounding volume hierarchies (BVHs) are commonly used.

References:


    1. Kim, T.-J., Moon, B., Kim, D., and Yoon, S.-E. 2010. RACBVHs: Random-accessible compressed bounding volume hierarchies. IEEE Trans. on Visualization and Computer Graphics 16, 2, 273–286.


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©Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee, and Sung-Eui Yoon ©Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee, and Sung-Eui Yoon

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