“Hardware-accelerated texture and edge antialiasing using FIR filters” by Meinds, Barenbrug and Peters

  • ©Koen Meinds, Bart Barenbrug, and Frans Peters



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    Hardware-accelerated texture and edge antialiasing using FIR filters

Session/Category Title:   Hardware Rendering



    Texture mapping is a standard feature of 3D graphics systems. To avoid aliasing artifacts, proper filtering is mandatory. We have developed a novel algorithm for texture mapping and filtering that is suited for hardware implementation. To eliminate texture aliasing artifacts, our algorithm uses higher order FIR filters that are know from digital signal processing. Compared to current state-of-the-art “anisotropic level 8 filtering”, that can be found in commercially available advanced graphics accelerators, our method produces higher image quality at equal costs.

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