“HairCraft: Spells and Incantations for Digital Hair”

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Entry Number: 31

Title:

    HairCraft: Spells and Incantations for Digital Hair

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Abstract:


    The visual effects pipeline for a photorealistic feature film presents unique challenges for CGI characters and creatures. Some films must match the CGI element to the physical with precision, and some productions require creatures who’s presence on the screen can only be distinguished from reality by their fantastical nature. This charade of realism is only further complicated when hair, fur, or feathers are involved. Additional challenges are found in the scale of the film and its production schedule.

    In this talk we cover new workflows and tools to meet the demands of state-of-the-art visual effects standards in complexity and production schedules. From Look Development through simulation and rendering, digital hair at Industrial Light & Magic (ILM) is accomplished with HairCraft.

References:


    Bowline, S. D., and Kačić-Alesić, Z. 2011. A unified dynamics pipeline for hair, cloth, and flesh in rango. SIGGRAPH Proceedings.Google Scholar
    Hankins, R., Rasmussen, N., Johnson, A. A., Bowline, S. D., and Criswell, B. Dataflow: Ilms framework for procedural geometry generation, simulation authoring, crowds, and more. DigiPro 2015. Google Scholar

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Acknowledgements:


    The authors would like to thank Look Development artists Gaelle Morand and Darrin Wehser for their amazing talent and attention to detail, Victor Schutz for his leadership, and to Karin Cooper, Brian Paik, and Chase Cooper for leading the dynamics teams to make it all real.


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