“GPU Ray Tracing with Rayforce” by Gribble and Naveros

  • ©Christiaan Gribble and Alexis Naveros

  • ©Christiaan Gribble and Alexis Naveros

  • ©Christiaan Gribble and Alexis Naveros

Conference:


Type:


Entry Number: 51

Title:

    GPU Ray Tracing with Rayforce

Presenter(s)/Author(s):



Abstract:


    Rayforce is a high performance ray tracing engine designed for massively parallel computing architectures, including manycore GPUs. Rayforce leverages a novel graph-based acceleration structure that permits first-hit, any-hit, and multi-hit traversal algorithms required to solve a variety of problems in physics-based simulation domains. Rayforce exposes core ray tracing operations via a programmable interface to enable the implementation of various computer graphics and scientific computing applications.


Additional Images:

©Christiaan Gribble and Alexis Naveros ©Christiaan Gribble and Alexis Naveros ©Christiaan Gribble and Alexis Naveros ©Christiaan Gribble and Alexis Naveros

Acknowledgements:


    This work is funded in part by research grants from the US Office of Naval Research and the US Army Research Laboratory.


PDF:



ACM Digital Library Publication:



Overview Page: