“GPU-oriented light field compression for real-time streaming” by Ando, Taguchi and Naemura

  • ©Toru Ando, Yuichi Taguchi, and Takeshi Naemura




    GPU-oriented light field compression for real-time streaming



    Emerging applications such as free-viewpoint video and 3D-TV can enhance our viewing experience by rendering arbitrary viewpoint images using transmitted light field data. Compression is one of the key technologies for such systems due to the huge amount of data, typically captured with hundreds of cameras or thousands of lenslets.


    1. Taguchi, Y., and Naemura, T. 2006. View-dependent coding of light fields based on free-viewpoint image synthesis. In Proc. IEEE Int. Conf. Image Processing (ICIP 2006), 509–512.
    2. Yamamoto, T., Kojima, M., and Naemura, T., 2004. LIFLET: Light field live with thousands of lenslets. ACM SIGGRAPH 2004 Emerging Technologies #0130.

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