“GPU accelerated SPH particle simulation and rendering” by Zhang, Solenthaler and Pajarola

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Title:

    GPU accelerated SPH particle simulation and rendering

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Abstract:


    In this sketch we present a novel GPU-accelerated interactive SPH particle simulation and rendering algorithm. The basic idea is to reformulate the SPH equations such that each particle distributes its physical properties to, instead of accumulating the contributions from its neighbors. This is achieved by a 3D particle splatting technique implementing the fixed-radius neighbor search. Moreover, we present an efficient visualization based on rendering the surface particles as metaballs on the GPU.

References:


    1. Monaghan, J. 1992. Smoothed particle hydrodynamics. Annu. Rev. Astron. Astrophys. 30, 543–574.
    2. Zhang, Y., and Pajarola, R. 2007. Deferred blending: Image composition for single-pass point rendering. Computers & Graphics 31, 2, 175–189.


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