“From Comic Book to Movie Screen: Achieving symbiosis between Rigging and Creature Effects for Venom” by Banks, Gabriele, Dambros, Vigilante, Nieto, et al. …

  • ©Charlie Banks, William Gabriele, Marco Dambros, Erica Vigilante, Jesus R Nieto, Martin Pražák, and Sylvain Brugnot

  • ©Charlie Banks, William Gabriele, Marco Dambros, Erica Vigilante, Jesus R Nieto, Martin Pražák, and Sylvain Brugnot

Conference:


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Entry Number: 02

Title:

    From Comic Book to Movie Screen: Achieving symbiosis between Rigging and Creature Effects for Venom

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Abstract:


    The primary challenge at the heart of Visual Effects lies in the ability to translate the director’s creative brief into compelling visuals using a combination of art and technology. In the case of Venom a key requirement was to keep the character design as faithful to the comic books as possible. This talk describes the challenges tackled by the Rigging, Effects, and R&D departments at DNEG in order to bring this classic antihero to life in a photorealistic manner.

References:


    P. Lewis, Matt Cordner, and Nickson Fong. 2000. Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-driven Deformation. In Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH ’00). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 165–172.

    Jesus R Nieto, Charlie Banks, and Ryan Chan. 2018. Abstracting Rigging Concepts for a Future Proof Framework Design. In Proceedings of the 8th Annual Digital Production Symposium (DigiPro ’18). ACM, New York, NY, USA, Article 3, 3 pages.

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Acknowledgements:


    Ariele Podreider and Aharon Bourland supervised the show; José Antonio Martín Martín developed the facial rigging; Matteo Nibbi developed the Muscle rig to PSD system.


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