“Fracture in Augmented Reality” by Haouchine, Bilger, Dequidt and Cotin

  • ©Nazim Haouchine, Alexandre Bilger, Jeremie Dequidt, and Stéphane Cotin

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Entry Number: 22

Title:

    Fracture in Augmented Reality

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Abstract:


    The considerable advances in Computer Vision for hand and finger tracking made it possible to have several sorts of interactions in Augmented Reality systems (AR), such as object grasping, object translation or surface deformation [Chun and H¨ollerer 2013]. However, no method has yet considered interaction than involves topological changes of the augmented model (like mesh cutting).


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