“Fluid flow on interacting deformable surfaces” by Neill, Metoyer and Zhang

  • ©Patrick Neill, Ronald Metoyer, and Eugene Zhang

  • ©Patrick Neill, Ronald Metoyer, and Eugene Zhang

Conference:


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Title:

    Fluid flow on interacting deformable surfaces

Presenter(s)/Author(s):



Abstract:


    Fluid simulation on interacting deformation surfaces is a challenging problem with potential applications in engineering simulation, special effects for movies and games, and texture synthesis. We present a system in which the user can guide the fluid flow on surfaces that not only are deformable but also can collide with other objects in the scene. The motion and deformation of the underlying surfaces can be generated either procedurally or through interactive user design. We also describe a technique that renders the fluid on surfaces as a height field, which allows volumetric effects to be achieved through surface simulation.

References:


    1. Irving, G., Guendelman, E., Losasso, F., and Fedkiw, R. 2006. Efficient simulation of large bodies of water by coupling two and three dimensional techniques. ACM Transactions on Graphics (SIGGRAPH 2006) 25, 3, 805–811.
    2. Shi, L., and Yu, Y. 2004. Inviscid and incompressible fluid simulation on triangle meshes: Research articles. Comput. Animat. Virtual Worlds 15, 3–4, 173–181.
    3. Stam, J. 2003. Flows on surfaces of arbitrary topology. ACM Trans. Graph. 22, 3, 724–731.
    4. Zhang, E., Mischaikow, K., and Turk, G. 2006. Vector field design on surfaces. ACM Trans. Graph. 25, 4, 1294–1326.


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©Patrick Neill, Ronald Metoyer, and Eugene Zhang

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