“Flap Flap Away – Animation Cycle Multiplexing” by Kao and Otto

  • ©Sandy Kao and Simon Otto

  • ©Sandy Kao and Simon Otto

  • ©Sandy Kao and Simon Otto

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Entry Number: 52

Title:

    Flap Flap Away - Animation Cycle Multiplexing

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Abstract:


    The use of animation cycle multiplexing technique was first deployed on How to Train Your Dragon at Dreamworks to accomplish the ambitious task of animating many winged characters with limited resources. It has since been adopted through software platform changes, working with award winning software Premo, to its current form in How to Train Your Dragon: The Hidden World. It would not have been possible to accomplish the film with the level of visual complexity due to production budget and time constraints.

References:


    David Bollo. 2017. High performance animation in Gears of War 4. In ACM SIGGRAPH 2017 Talks. ACM. DOI:http://dx.doi.org/10.1145/3084363.3085069 Noah Lockwood and Karan Singh. 2011. Biomechanically-Inspired Motion Path Edit ing. In ACM SIGGRAPH 2011 Talks. ACM. DOI:http://dx.doi.org/10.1145/2019406. 2019442

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