“Filtered noise and the fourth dimension”
Conference:
Type(s):
Interest Area:
- Rendering
Title:
- Filtered noise and the fourth dimension
Session/Category Title: Non-Realtime Rendering
Presenter(s)/Author(s):
Abstract:
How can we generate filtered noise without artifacts and as quickly as possible? A surprising answer emerges from the geometry of packing spheres in four dimensions.
References:
1. Perlin, K. An Image Synthesizer, Computer Graphics (SIGGRAPH 85 Conference Proceedings), Vol. 19, No. 3, July 1985, pp. 287-296
2. Lewis, J.P. Algorithms For Solid Noise Synthesis, Computer Graphics (SIGGRAPH 89 Conference Proceedings), Vol. 23, No. 3, July 1989, 263-270
3. J.H. Conway and N.J.A. Sloane. Why Are All The Best Sphere Packings In Low Dimensions? Discrete and Computational Geometry, 13, 1995, 383-403
4. “Dragon Gate,” Directed by Geoff Wyvill, University of Otago, 1999